How Is CS:GO Still Popular In 2020? – A Retrospective

CS:GO – A Retrospective

Counter-Strike: Global Offensive (CS:GO for short) was released back on the 21st August 2012 by Valve during an extremely competitive time for First Person Shooters. Since this game was released over 8 years ago, and with the previous installments being over 20 years old, what keeps people playing CS:GO?

Going Back In Time

Before we look at how CS:GO began it’s resurgence, let’s understand how it got to its original point.

With CS:S (Counter-Strike: Source) failing to transfer its total player count from the original Counter-Strike game, it meant that part of CS:GO’s purpose was bringing the players to one place. However, the launch of GO did not turn out as Valve expected.

Players that were popular esport competitors or just well known in the community criticised the game for being ‘too easy’ and lacked the skill component when compared to the previous installments. This is a good time to bring up that other shooters (like Call Of Duty) lacked the ‘skill’ element. The Counter-Strike franchise brought skill, smart thinking and intensive quick reactive moments, this is why CS stood out.

As updates rolled out and CS:GO began to age, it’s ‘lack of skill’ developed into a signature title as one of the most skillful games in the scene.

It’s Rising Active Player Count

As more and more updates rolled out and more and more game modes and fun challenges were being released, CS:GO’s popularity really began to climb.

An important factor to note is that during the winter months, CS:GO’s popularity always fell by a proportion. This could be argued that the school holidays had this effect, but another reason was the ‘CS:GO Majors’.

These ‘Majors’ were hosted 3 times a year (now 2), and in simple terms, is the ‘World Cup’ of CS:GO. These majors showcase the eSports scene in a highly advertised amount to the build up of the tournament. These majors consistently grew in popularity gaining way over 20 million hours of total watchtime which led the CS:GO player count to increase.

These eSports tournaments are different when compared with other games. There is something about CS:GO that has great energy to watch, similar to League Of Legends’ big eSports tournaments.

The First Peak

The first peak came around 2016, the same time MLG Columbus 2016 was hosted and is believed to be the reason. MLG brought many fans across from other FPS games, showing what a great attraction to what these games can be. Other popular games started taking notes on how they can incorporate skill into their games like CS:GO did, this is how GO earnt it’s staple.

The energy of CS:GO Majors was like no other, the CS:GO crowd stood out to other games. Maybe the drooling 3 map finals to find that Major eSports title for a team really pulled people in (those who watched Eleague Boston 2018 will know the true greatness of CS:GO Majors).

At this point, the game followed a consistent pattern in its active CS:GO player count. It spiked during the beginning of the year to slowly decline during the winter months. This was the case until the severe decline during 2018, when it was the era of Battle Royale games.

The Era Of Battle Royale Games

2018 saw a huge amount of players playing games within the Battle Royale genre. Games like ‘Player Unknown’s Battle Grounds (PUBG)’ and ‘Fortnite’ began experiencing ridiculous numbers of player counts and because of this, the CSGO players began searching for something new.

During this period, CS:GO entered a state of recession. It’s active player count started dipping below 400,000 players which was the lowest it have ever gone since 2014. Other games started to pop up around, like Apex Legends, also taking these average players of Counter-Strike away.

Everyone knew, however, that these Battle Royale Games would not last, and over time this would prove to be correct. It was a very long decreasing process of the genre, taking over a year to blow over the popularity boom.

During this peak however, Valve had their own trick up their sleeve. Valve announced in late 2018 a new game mode called ‘Danger Zone’, which was CS but battle royale. It was a running joke for many to have a Battle Royale in CS, but this joke became a reality. When players heard the news, they began to try out this new mode which proved itself clearly.

Valve did a tremendous job in the Danger Zone project by somehow taking the skill and intensive gameplay to a completely different genre. With this praise, players began to return to the game after they got that taste of CS:GO with this new and refreshing gamemode.

The Resurgence

The Resurgence of Counter-Strike was like no other. You can argue it also came about at a really good time. For the first time, CS:GO’s active player count did not decrease in late 2019, rather, it grew a lot.

Like I said previously, it did strike a bit of luck on the timing of everything. COVID-19 began happening and when many countries began Locking down, players began turning to Counter-Strike. CS saw it’s biggest peak with over a million concurrent players at one time and further growing to 1.3 million active players at one time.

This brings us to today, where the game sits at a stead 1 million concurrent players and the top game of Steam as of typing. CS has brought many achievements and has been industry changing.

This is how Counter-Strike’s journey led to it being a staple in the gaming community and has brought many games we know today. Players will never let this game dismiss into the darkness for one reason; it’s Counter-Strike.

Written By: Max Lang-Orsini

Crash Bandicoot – A Retrospective | Max Lang-Orsini

Crash’s Journey Through Time

After the recent announcement of the Crash Bandicoot N.Sane Trilogy (the remake of the original Crash trilogy)’s release date, 30th June, it’s becoming more and more clear that Crash well and truly is back. So I thought I’d take this opportunity to talk about what exactly it was that led fans to be so remarkably hungry (?) for the new installment in the crash bandicoot series.

The History Of Crash Bandicoot

Crash Bandicoot, as a character, first came about after original developers Naughty Dog set forth to create an original 3D platformers action game, and a mascot for Sony Computer Entertainment’s new yet to be proven home console, the Playstation.

The first Crash Bandicoot would be released as a hit, which resulted in two more original (main series) Crash Bandicoot titles being developed by Naughty Dog, each releasing to more critical acclaim than the last.

Naughty Dog were riding high with their Playstation mascot, but they clearly wanted to move on to new and different series, especially with the ever approaching release of the Playstation 2. 

So, in 1999, Naughty Dog would finish their fourth and final Crash Bandicoot game, Crash Team racing (a game which had been in development since before the third Crash game). They were now done with the Crash Bandicoot IP, seemingly forever, going on to produce several other hit properties including Jak and Daxter, Uncharted and the Last of us. The fate of Crash Bandicoot, however, was up in the air. Would the property be allowed to fade off into history? Would Naughty Dog return to their original creation? Or would a new developer pick it up?

The Comeback Of Crash Bandicoot

As it turns out, the latter was the case. Universal released one final Crash game, Crash Bash, exclusively to the Playstation in order to fulfil their publishing exclusivity deal, before they handed the series off to Mark Cerny and Vicarious Visions to develop 2 new Crash games. This marked the end of Crash’s original Playstation exclusive run, now moving onto multiple platforms for a series of hit and miss titles, such as Wrath of Cortex and Twinsanity.

2005 marked another complete change up in the Crash Bandicoot development (ironically) with another racing game, Crash Team Racing. Crash was now redesigned for his next title, Crash of the Titans; many fans found this radical change from the series roots jarring, but the game was ultimately a critical and commercial success, leading to the announcement of its direct sequel Mind over Mutant.

Crash Bandicoot Today

This new series would not last long however, as in 2009 (true to form) a final kart racer was released Nitro Kart 2, before the series went on a hiatus. Seemingly, Crash Bandicoot was gone for good.

As you may know however, especially if you actually read the introduction of this article, rumours were abounding on the way to E3 2016, then, some time into Sony’s press conference fans heard the familiar music they’d been longing to hear again for 7 long years.

Crash Bandicoot was coming back, appearing as a new playable character in Skylanders before once again appearing in his own game. A full, from the ground up, remake of the original Naughty Dog Crash trilogy; with new additions including full analog capability and a new save system. Fans of the series (myself included) are hotly anticipating this new installment, so let’s all hope it lives up to the series’ long and varied history.